

You can set a bone's pivot point in BlockBench by selecting the pivot tool, then selecting the bone folder (NOT CUBE), and drag the pivot point. All bones should have a proper pivot point, or else they will rotate strangely when you animate it. For instance, the Arm bone should rotate near the side of the Body bone, so you place the pivot point next to the body.

For example, connecting Arm(child) to Body(parent) so that Arm will stick to Body, no matter how Body moves or rotates.Įach bone has a pivot point. Usually, bones are paired according to their connection. It is a nice practice to create a parent-child bone hierarchy, so that when animating, bones will stay at the correct position. This is useful because the child bone will follow the parent bone while animating the model. The outside bone is the parent, and the inside bone is the child. Parenting is when one bone is placed inside another bone. No, this has nothing to do with teaching children. If you want the model to be standing, make sure the feet are touching that grid! Parenting Note: Conveniently, the grid is also exactly the ground level of Minecraft. The grid is 16x16 pixels big, or 1 block big if you need a sense of scale. Model Engine uses North as the default forward direction. When modeling, make sure you look at the grid in Blockbench and see if your model is facing North. Then, you can start adding cubes into the bone. In Blockbench, you can create a Bone by adding a folder/group to the outliner. bones that don't contain any model are considered Virtual Bones, and don't have armor stands.

You can build the entire model with only bones, but since each bone with a model represents an armor stand, it is wise to keep a balance between Bone and Cube.
#Blockbench minecraft models how to
Note: This page does not focus on explaining how to use Blockbench or texturing.
#Blockbench minecraft models software
It is designed to work seamlessly with BlockBench, which is a free software that can be used for modeling, texturing, and animating. Model Engine needs model files to display them in game.
