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Fatal frame iv mask of the lunar eclipse
Fatal frame iv mask of the lunar eclipse




fatal frame iv mask of the lunar eclipse
  1. #Fatal frame iv mask of the lunar eclipse software#
  2. #Fatal frame iv mask of the lunar eclipse series#

As the owner of the IP, Tecmo feels very unfortunate that the fans of the series in North America will not have a chance to play the game, but respects the final decision made by Nintendo of America. Nintendo of America has since then decided not to publish the title in North America – consequently, the title will not be released in this territory. and Grasshopper Manufacture and released in Japan on July 31, 2008. Nintendo holds the publishing rights to 'Fatal Frame Wii', which was developed by Tecmo LTD. Tecmo has also responded to fan inquiry with the following statement: So I can’t comment on it… I don’t know if it has a publisher. We are not the publisher of that title in the Americas.

fatal frame iv mask of the lunar eclipse

Reggie Fils-Aime of Nintendo America spoke in an interview with MTV Multiplayer concerning the game's publishing rights: Reasons for the game being canceled overseas have not been clearly stated, as Tecmo has referred fans to Nintendo, and vice-versa. The game was released to the Japanese audience in July 31, 2008, however, release outside of Japan has been canceled. As with the previous two games, Mask of the Lunar Eclipse features songs by Japanese singer Tsuki Amano: the theme song "Zero Tuning", and the ending theme "Noise". The music was composed by Masafumi Takada and Etsuko Ichikawa. The characters were designed by Sawaki Takeyasu, who had previously worked in that capacity on Ōkami and El Shaddai: Ascension of the Metatron. During development, Shibata and Kikuchi felt that Grasshopper and Nintendo's involvement helped them reevaluate the series formula and try out new things.Īfter development, Kikuchi said that the three companies' varying ideas on the project made the development "a complete and utter mess", though it ultimately worked out well. The mask in turn tied into story themes of the phases of the moon, the nature of memory, and music. The subtitle refers to the mask that is key to the Kagura Dance Ritual. The color yellow was chosen as the game's image color, while the key words used to describe the plot were "memory", "moon" and "mask".

fatal frame iv mask of the lunar eclipse

Traditional mansion settings were also included, with more locations being present than in previous games. When designing the game's main setting, the team moved away from the traditional enclosed Japanese mansions from previous games in favor of somewhere that blended Eastern and Western architectural tastes to create different gameplay opportunities, described in-game as a Meiji-era hotel. The CGI scenes were created by Shirogumi. This aspect was undergoing revision until quite late into development. Taking into account similar criticisms from fans of earlier games, the characters' speed was increased. This raised concerns as to the pace of the character's movement. An adjustment they made was to the camera perspective: while it had been placed at a distance in previous games, it was shifted to an over-the-shoulder third-person view so the control of the torch was more realistic. Among these were feeding sounds through the Wii remote's speaker and creating effects using the rumble function. The main development goal for Mask of the Lunar Eclipse was "feeling fear with body", with gameplay functions closely tied into the Wii hardware. According to a later interview with Kikuchi, he was first inspired when he saw the potential in the Wii hardware, and was the first to propose the project to Nintendo. Suda was initially reluctant to work on the project due to his intense dislike for ghosts and horror games. In addition, Grasshopper Manufacture's Goichi Suda acted as a co-director, co-writer and designer.

fatal frame iv mask of the lunar eclipse

Makoto Shibata and Keisuke Kikuchi, series creators and respective director and producer of the previous games in the series, returned to their respective posts. Tecmo was in charge of the gameplay and atmosphere, Grasshopper Manufacture were put in charge of character motion and other unspecified aspects of development, while Nintendo managed general production.

#Fatal frame iv mask of the lunar eclipse software#

Mask of the Lunar Eclipse was co-developed by Tecmo, Grasshopper Manufacture and Nintendo Software Planning & Development.






Fatal frame iv mask of the lunar eclipse